
Black Lantern Entertainment is an independent game development studio dedicated to creating horror games, bringing terrifying stories, urban legends, and original nightmares to life.
Black Lantern Entertainment is an independent game development studio dedicated to creating horror games, bringing terrifying stories, urban legends, and original nightmares to life.

Christien Coulter
Founder & CEO
A MESSAGE FROM THE FOUNDER
Hi, my name is Christien Coulter!
I’ve loved horror for as long as I can remember.
Seriously, I was watching The Exorcist (1973) when I was just EIGHT YEARS OLD.
You can thank my cousins for that, lmao.
Ever since then, horror has been a huge part of my life.
Horror games, horror movies, horror books, horror this, horror that, horror EVERYTHING.
I’ve always looked at horror as having two major sides: supernatural vs. slasher. Growing up, I heard all kinds of terrifying stories and urban legends, some famous, others not so much. Those stories stuck with me, and eventually, I started thinking about what it would be like to bring them to life through video games.
That’s where Black Lantern Entertainment comes in.
We’re starting our journey by creating horror games inspired by classic, famous, and underrated urban legends, putting our own spin on the stories that have frightened people for generations.
Our first game, The Hat Man, explores one of the most recognizable figures associated with sleep paralysis.
We released it completely free, so feel free to check it out!
And while urban legends are where we’re beginning, we also have original horror concepts in development (cough cough, late 2027 / early 2028). There’s plenty more to come.
Whether it’s supernatural horror, slashers, psychological horror, or whatever other interesting (and probably terrifying) ideas we come up with, we want to give each project our best shot at becoming something memorable!
As the Founder and CEO, my responsibility goes far beyond coming up with game ideas. I oversee the studio’s operations, coordinate development, assemble our creative teams, and help guide each project from its earliest concept to its final release.
I also serve as the Director, Writer, and Producer of our games, developing the stories, shaping the creative direction, and working closely with our developers, artists, animators, and other collaborators to turn those ideas into actual games.
Black Lantern Entertainment is built through collaboration.
We’re working with talented people from all around the world, each bringing their own skills, creativity, and perspectives to the table.
My job is to bring those people together, establish a shared vision, and make sure we’re all working toward creating the best horror experiences we possibly can!
Every game we release is another step toward building something bigger!
Anyway, thank you for taking the time to read all of this! 🫡
Enjoy our Games!
— Christien Coulter
Founder & CEO, Black Lantern Entertainment
Hi, my name is Christien Coulter!
I’ve loved horror for as long as I can remember.
Seriously, I was watching The Exorcist (1973) when I was just EIGHT YEARS OLD.
You can thank my cousins for that, lmao.
Ever since then, horror has been a huge part of my life.
Horror games, horror movies, horror books, horror this, horror that, horror EVERYTHING.
I’ve always looked at horror as having two major sides: supernatural vs. slasher. Growing up, I heard all kinds of terrifying stories and urban legends, some famous, others not so much. Those stories stuck with me, and eventually, I started thinking about what it would be like to bring them to life through video games.
That’s where Black Lantern Entertainment comes in.
We’re starting our journey by creating horror games inspired by classic, famous, and underrated urban legends, putting our own spin on the stories that have frightened people for generations.
Our first game, The Hat Man, explores one of the most recognizable figures associated with sleep paralysis.
We released it completely free, so feel free to check it out!
And while urban legends are where we’re beginning, we also have original horror concepts in development (cough cough, late 2027 / early 2028). There’s plenty more to come.
Whether it’s supernatural horror, slashers, psychological horror, or whatever other interesting (and probably terrifying) ideas we come up with, we want to give each project our best shot at becoming something memorable!
As the Founder and CEO, my responsibility goes far beyond coming up with game ideas. I oversee the studio’s operations, coordinate development, assemble our creative teams, and help guide each project from its earliest concept to its final release.
I also serve as the Director, Writer, and Producer of our games, developing the stories, shaping the creative direction, and working closely with our developers, artists, animators, and other collaborators to turn those ideas into actual games.
Black Lantern Entertainment is built through collaboration.
We’re working with talented people from all around the world, each bringing their own skills, creativity, and perspectives to the table.
My job is to bring those people together, establish a shared vision, and make sure we’re all working toward creating the best horror experiences we possibly can!
Every game we release is another step toward building something bigger!
Anyway, thank you for taking the time to read all of this! 🫡
Enjoy our Games!
— Christien Coulter
Founder & CEO, Black Lantern Entertainment